Chapter 12: Chapter 11: Dungeon Seeking, Part Two
“Becoming a fire mage seems like a waste now. No, it is a waste. Stat check!”
[Name: Lee Jiwon
Level: 0 Death count: 0
Title: Earth’s First Deva
HP: 610000/610000 MP: 122000/122000
Strength: 1220 Agility: 1220 Vitality: 1220
Willpower: 1220 Intelligence: 1220
Residual stat points: 0
Special Effects: Luck Boost (X+ 1), immune from all status effects
Physical attack: 3660 Physical Defense: 1220
Magical attack: 3660 Magical Defense: 1220]
I stopped by a bench on the way to Bukhansan and took out my notes. I reread the fire mage skill guide I had written down.
“I did not know that I could have learned the Unrivaled skill when I wrote this. Actually, I never expected to get the 200 stat points as the first deva.”
There were many changes to the plans I made. They were all good changes, but the problem was that they were all too good!
The fire mage path was not a bad path, for sure. It had better damage compared to the other elemental mage paths and came with burning damage, as well. Later down the skill tree, there was a ranged skill you could learn that rained fire on your enemies so hot that it could chase demons back to Hell…
Even though I thought that, it seemed like a waste of points just to become a ranged type.
In the future, I would be gaining 20 stat points every time I leveled up. I was going to get twice the points from level 1 on!
“The answer has to be melee, right?”
What was one thing that devas feared the most? It was the death penalty!
You lost 2 points to all your stat points every time you died, adding up to 10 points in total.
A simple death meant you lost a whole level that you worked so hard for.
The restorative item that helped you recover those lost points was only dropped by boss monsters. Normal and elite monsters didn’t drop it.
Random chests found in dungeons sometimes carried rank 1-10 restorative items, but the spawn chance was too low.
As a result, you couldn’t find the items on the market.
The items were so rare, there was never a set price on them and they always fluctuated. I remember that a rank 1 recovery item was selling for 500,000 golden rings. Everyone believed that it was better to buy other items at that price to compensate for the penalty. Soon, people came to believe that recovering from the death penalty was just impossible.
Unless you were exceedingly wealthy, of course!
That was why fighter jobs were so rare. They were the most dangerous and always so close to death. It was also why successful fighters received a lot of recognition.
The roses of all fighters were the tankers.
Any guild that didn’t have a main tanker as a part of their ranks was considered low rank. The tank role was irreplaceable during boss raids.
“Well. I do have that choice, but the skill point shortage from the Unrivaled skill is going to be rough.”
One of the differences between melee and ranged jobs was the utilization of skills.
Fighters had a number of skills under their belts, but they were more known for their ability to fight with their weapons.
They also fought with skills that would boost their attack or provide support.
Ranged jobs, on the other hand, largely fought with only skills.
Jobs like mages, clerics, and conjurers used skills as their main way of attacking. Even archers used skills, rather than just their arrows.
“I’ve already used the extra 10 points the title gave me, but they definitely weren’t a waste. At this point, I’ll be behind other devas in terms of skills. Was that why they were all melee?”
I hadn’t thought about it too much during my previous life, but now that I think about it, the guys that had the Unrivaled skill were all fighters.
They had probably lost more skill points than I had.
They probably had to switch to fighter jobs to make up for that loss!
“The status immunities mean that they would have to be hit with a lot of debuff attacks for debuffs to work. They would be next to useless trying to fight from the rear lines. That means that learning Unrivaled forces you to go melee. None of them switched without a reason.”
After looking through my notes for a long time, I made a large X over the fire mage section.
It was an unexpected variable, but a favorable one nonetheless.
“Fine. I’ll go melee, too! My situation may be better than the rest of them, but that doesn’t mean I need to take some other route. And I’m pretty confident I’ll do well as a fighter. Heck, this seems better, doesn’t it?”
After reconfirming my decision, my heart felt lighter.
“Since I’ve decided to be a fighter…I’ll go with dual-wielding. I wanted to be one in my past life, but with my abilities then, I couldn’t even dream about it.”
After becoming a deva, you didn’t choose a path. There was no path description on your stat menu.
The equipment, skills, and position you used decided whether you would be a fire mage, ice mage, two-handed sword dealer, two-handed sword tanker, shield tanker, mace wielder, archer, ranger, martial artist, assassin, shield and sword tanker, beast tamer, summoner, alchemist, healer, buffer, or sorcerer.
The weapon I liked the most was the two-handed spear.
It had the most damage out of all melee type weapons and while it was slower than a one-handed sword, it was faster than the two-handed sword and the two-handed mace.
It also had decent range, after the whip, scythe, and chain sword, which I also liked.
“I can also defend pretty well with it, too…”
It didn’t do as well as a shield and sword combo, or a two-handed sword, but it definitely did better than a two-handed mace or chain sword.
“I really like the spear’s flip skill, too.”
Back then, there was a pretty famous spearman that favored using the flip skill.
He was a spearman and a sub-tanker that was envied by other spearmen.
“Well, there won’t be any monsters spawning or golden rings and items dropping any time soon. Let’s just be happy with a well laid out plan.”
Under the crossed out X, I wrote down “spearman”.
“Done. Let’s get going…”